Variant Game Rules
Potions and bonus actions
- I know this is incorrect. But if you can’t fight and drink at the same time., you’re at the wrong table
Rule of Cool
- I’m usually willing to bend the rules if what you’re trying to do is clever, fun, or it helps me out narratively for you to succeed (this is the big one). Sometimes a cantrip will be extra potent or you might have an unusually productive bonus action. These events are irregularities, not preceents; so managing to skirt the rules today does not mean it will work next time.
- You are blessed with a DM who likes to make items, and cursed with a DM who loves to get high. So sometimes I create items that contradict other rules that are established elsewhere. In most cases the rules for the item in question will override the general rule. But in cases where the spirit of the rule is clear but my word choice unintentionally contradicts it; (ie – I used the word choice “you rapidly generate ki” to flavor an item, but specified elsewhere that it costs one ki point) the general rule would override my custom rules.
- Unless I say different, because I’m your god.